Job Description
Job-Role/Title: 3D Texturing Artist | Required Experience: 4-8 years This role is about turning 3D models into visually stunning, optimized game-ready assets using advanced texturing workflows and tools. It demands both artistic flair and technical mastery. Seeking a seasoned Environment & Prop Texturing Artist with a proven track record in 3D and PBR Texturing, creating high-quality textures and UV maps for 3D models used in games, films, or simulations. Their work ensures that digital assets look realistic, visually appealing, and optimized for performance in real-time engines (like Unreal or Unity). This role bridges artistic creativity with technical precision. Key Responsibilities: Translate concept art, references, and design briefs into final in-game assets. Ensure assets meet AAA visual quality and are optimized for real-time engines. Develop clean & efficient UV maps. Produce high-quality PBR textures with strong material definition and details. Follow proper naming convention...
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